Review | Jurassic World: Fallen Kingdom | 2018
It should be clear by now that Jurassic Park is one of those films that will never be topped. Just as its sequel, The Lost World, was a disappointment following the success of the original, so too is Jurassic World: Fallen Kingdom a disappointment in the wake of 2015's Jurassic World.Jurassic World did a terrific job of repackaging the magic of the original Jurassic Park, reworking its predecessor's plot while updating the franchise for the 21st century. It was itself a meta-commentary on franchise filmmaking, and demands from both studios and audiences for bigger, louder, faster entertainment. Fallen Kingdom is all of those things, but without the nostalgic soul and reverence for its roots that made Jurassic World so special.
Her billionaire benefactor, on the other hand, has other plans - scheming to bring the dinosaurs back to the mainland in order to harvest their DNA and sell them to the highest bidder. It falls to Claire and Owen to stop these greedy mercenaries before they unleash a breed of dinosaur into the wild, weaponized for rogue governments and terrorist organizations.
You have to give credit to director J.A. Bayona (The Orphanage) for trying something new here; the second half of Fallen Kingdom plays out like a classic Universal monster movie, spooky old mansion and all. The problem here is that the pacing is wildly uneven. Bayona runs the film full throttle from the very first scene and never lets up. As a result there is very little exposition or build-up of suspense. This not only creates fatigue in the audience, it opens up massive lapses in logic (the screenplay by Derek Connolly and Colin Trevorrow also does it no favors). For instance, the series has already established that there is a second island that has been set aside as a biological preserve for these animals - why spend so much time trying to extract them from an island that is about to explode when there is another perfectly good island with dinosaurs on it that they can use? It sets the entire film up on a flimsy premise to begin with that crumbles like a house of cards when put in context with the rest of the series.
The film also weaponizes its nostalgia factor in ways that Jurassic World did not (or at least did more skillfully). How many times does the t-rex need to come to the rescue and strike its iconic pose? The t-rex no longer inspires any fear or awe, it's just a deus ex machina device for whenever the filmmakers paint themselves into a corner and feel like reminding us of better times and better films.
That's not to say that Fallen Kingdom doesn't have its share of spectacular set-pieces. The destruction of Isla Nublar is appropriately harrowing (but feels like a climax in the middle of the film), and the film's second half is a beautifully shot homage to the classic Universal horror films of the 1930s and 40s. Michael Giacchino's thundering score also introduces a gothic choir into the proceedings to add to the horror elements. But it's all in service of an overstuffed, illogical narrative. Much was made about Fallen Kingdom featuring more dinosaurs than any other Jurassic Park film, but in this case more is not necessarily better. Jurassic Park used its dinos sparingly but effectively - here it just feels like they're throwing in everything but the kitchen sink to see what sticks. It may not be as goofy as the much maligned Jurassic Park III, but it's exactly the kind of soulless spectacle that Jurassic World satirized; big, loud, action-packed, but completely lacking in the heart that has made this series special.